#include "d/a/npc/d_a_npc_shinkan2.h" SPECIAL_ACTOR_PROFILE(NPC_SKN2, dAcNpcSkn2_c, fProfile::NPC_SKN2, 0x37, 0, 3); STATE_DEFINE(dAcNpcSkn2_c, Watch); STATE_DEFINE(dAcNpcSkn2_c, Watch0); STATE_DEFINE(dAcNpcSkn2_c, WatchLerp0); STATE_DEFINE(dAcNpcSkn2_c, Watch1); STATE_DEFINE(dAcNpcSkn2_c, Watch2); STATE_DEFINE(dAcNpcSkn2_c, Watch3); STATE_DEFINE(dAcNpcSkn2_c, TurnRemly); STATE_DEFINE(dAcNpcSkn2_c, Watch4); STATE_DEFINE(dAcNpcSkn2_c, WatchLerp); void dAcNpcSkn2_c::initializeState_Watch() {} void dAcNpcSkn2_c::executeState_Watch() {} void dAcNpcSkn2_c::finalizeState_Watch() {} void dAcNpcSkn2_c::initializeState_Watch0() {} void dAcNpcSkn2_c::executeState_Watch0() {} void dAcNpcSkn2_c::finalizeState_Watch0() {} void dAcNpcSkn2_c::initializeState_WatchLerp0() {} void dAcNpcSkn2_c::executeState_WatchLerp0() {} void dAcNpcSkn2_c::finalizeState_WatchLerp0() {} void dAcNpcSkn2_c::initializeState_Watch1() {} void dAcNpcSkn2_c::executeState_Watch1() {} void dAcNpcSkn2_c::finalizeState_Watch1() {} void dAcNpcSkn2_c::initializeState_Watch2() {} void dAcNpcSkn2_c::executeState_Watch2() {} void dAcNpcSkn2_c::finalizeState_Watch2() {} void dAcNpcSkn2_c::initializeState_Watch3() {} void dAcNpcSkn2_c::executeState_Watch3() {} void dAcNpcSkn2_c::finalizeState_Watch3() {} void dAcNpcSkn2_c::initializeState_TurnRemly() {} void dAcNpcSkn2_c::executeState_TurnRemly() {} void dAcNpcSkn2_c::finalizeState_TurnRemly() {} void dAcNpcSkn2_c::initializeState_Watch4() {} void dAcNpcSkn2_c::executeState_Watch4() {} void dAcNpcSkn2_c::finalizeState_Watch4() {} void dAcNpcSkn2_c::initializeState_WatchLerp() {} void dAcNpcSkn2_c::executeState_WatchLerp() {} void dAcNpcSkn2_c::finalizeState_WatchLerp() {}