#include "d/a/npc/d_a_npc_thunder_dragon_bone.h" SPECIAL_ACTOR_PROFILE(NPC_TDRB, dAcNpcTdrB_c, fProfile::NPC_TDRB, 0x6E, 0, 3); STATE_DEFINE(dAcNpcTdrB_c, Wait); void dAcNpcTdrB_c::initializeState_Wait() {} void dAcNpcTdrB_c::executeState_Wait() {} void dAcNpcTdrB_c::finalizeState_Wait() {}