#include "d/a/obj/d_a_obj_D300.h" SPECIAL_ACTOR_PROFILE(OBJ_D300, dAcOD300_c, fProfile::OBJ_D300, 0x248, 0, 5); STATE_DEFINE(dAcOD300_c, Wait); STATE_DEFINE(dAcOD300_c, Appear); STATE_DEFINE(dAcOD300_c, End); void dAcOD300_c::initializeState_Wait() {} void dAcOD300_c::executeState_Wait() {} void dAcOD300_c::finalizeState_Wait() {} void dAcOD300_c::initializeState_Appear() {} void dAcOD300_c::executeState_Appear() {} void dAcOD300_c::finalizeState_Appear() {} void dAcOD300_c::initializeState_End() {} void dAcOD300_c::executeState_End() {} void dAcOD300_c::finalizeState_End() {}