#include "d/a/obj/d_a_obj_D3_dummy.h" SPECIAL_ACTOR_PROFILE(OBJ_D3_DUMMY, dAcOD3Dummy_c, fProfile::OBJ_D3_DUMMY, 0x15E, 0, 6); STATE_DEFINE(dAcOD3Dummy_c, Wait); void dAcOD3Dummy_c::initializeState_Wait() {} void dAcOD3Dummy_c::executeState_Wait() {} void dAcOD3Dummy_c::finalizeState_Wait() {}