#include "d/a/obj/d_a_obj_ancient_jewels.h" SPECIAL_ACTOR_PROFILE(OBJ_ANCIENT_JEWELS, dAcOAncientJewels_c, fProfile::OBJ_ANCIENT_JEWELS, 0x14C, 0, 3); STATE_DEFINE(dAcOAncientJewels_c, Wait); STATE_DEFINE(dAcOAncientJewels_c, WaitDrop); STATE_DEFINE(dAcOAncientJewels_c, Drop); STATE_DEFINE(dAcOAncientJewels_c, Buried); STATE_DEFINE(dAcOAncientJewels_c, WhipCarry); STATE_DEFINE(dAcOAncientJewels_c, GetItem); STATE_DEFINE(dAcOAncientJewels_c, UnderLog); void dAcOAncientJewels_c::initializeState_Wait() {} void dAcOAncientJewels_c::executeState_Wait() {} void dAcOAncientJewels_c::finalizeState_Wait() {} void dAcOAncientJewels_c::initializeState_WaitDrop() {} void dAcOAncientJewels_c::executeState_WaitDrop() {} void dAcOAncientJewels_c::finalizeState_WaitDrop() {} void dAcOAncientJewels_c::initializeState_Drop() {} void dAcOAncientJewels_c::executeState_Drop() {} void dAcOAncientJewels_c::finalizeState_Drop() {} void dAcOAncientJewels_c::initializeState_Buried() {} void dAcOAncientJewels_c::executeState_Buried() {} void dAcOAncientJewels_c::finalizeState_Buried() {} void dAcOAncientJewels_c::initializeState_WhipCarry() {} void dAcOAncientJewels_c::executeState_WhipCarry() {} void dAcOAncientJewels_c::finalizeState_WhipCarry() {} void dAcOAncientJewels_c::initializeState_GetItem() {} void dAcOAncientJewels_c::executeState_GetItem() {} void dAcOAncientJewels_c::finalizeState_GetItem() {} void dAcOAncientJewels_c::initializeState_UnderLog() {} void dAcOAncientJewels_c::executeState_UnderLog() {} void dAcOAncientJewels_c::finalizeState_UnderLog() {}