#include "d/a/obj/d_a_obj_arrow_switch.h" SPECIAL_ACTOR_PROFILE(OBJ_ARROW_SWITCH, dAcOarrowSwitch_c, fProfile::OBJ_ARROW_SWITCH, 0x1B5, 0, 6); STATE_DEFINE(dAcOarrowSwitch_c, Off); STATE_DEFINE(dAcOarrowSwitch_c, On); STATE_DEFINE(dAcOarrowSwitch_c, FixedOn); STATE_DEFINE(dAcOarrowSwitch_c, OpenEye); void dAcOarrowSwitch_c::initializeState_Off() {} void dAcOarrowSwitch_c::executeState_Off() {} void dAcOarrowSwitch_c::finalizeState_Off() {} void dAcOarrowSwitch_c::initializeState_On() {} void dAcOarrowSwitch_c::executeState_On() {} void dAcOarrowSwitch_c::finalizeState_On() {} void dAcOarrowSwitch_c::initializeState_FixedOn() {} void dAcOarrowSwitch_c::executeState_FixedOn() {} void dAcOarrowSwitch_c::finalizeState_FixedOn() {} void dAcOarrowSwitch_c::initializeState_OpenEye() {} void dAcOarrowSwitch_c::executeState_OpenEye() {} void dAcOarrowSwitch_c::finalizeState_OpenEye() {}