#include "d/a/obj/d_a_obj_asura_pillar.h" SPECIAL_ACTOR_PROFILE(ASURA_PILLAR, dAcAsuraPillar_c, fProfile::ASURA_PILLAR, 0x11C, 0, 2); STATE_DEFINE(dAcAsuraPillar_c, Damage); STATE_DEFINE(dAcAsuraPillar_c, Wait); void dAcAsuraPillar_c::initializeState_Damage() {} void dAcAsuraPillar_c::executeState_Damage() {} void dAcAsuraPillar_c::finalizeState_Damage() {} void dAcAsuraPillar_c::initializeState_Wait() {} void dAcAsuraPillar_c::executeState_Wait() {} void dAcAsuraPillar_c::finalizeState_Wait() {}