#include "d/a/obj/d_a_obj_bamboo.h" SPECIAL_ACTOR_PROFILE(OBJ_BAMBOO, dAcObamboo_c, fProfile::OBJ_BAMBOO, 0x131, 0, 35); STATE_DEFINE(dAcObamboo_c, Wait); STATE_DEFINE(dAcObamboo_c, Fall); STATE_DEFINE(dAcObamboo_c, CutMark); dAcObamboo_c::dAcObamboo_c() : mStateMgr(*this) {} dAcObamboo_c::~dAcObamboo_c() {} void dAcObamboo_c::initializeState_Wait() {} void dAcObamboo_c::executeState_Wait() {} void dAcObamboo_c::finalizeState_Wait() {} void dAcObamboo_c::initializeState_Fall() {} void dAcObamboo_c::executeState_Fall() {} void dAcObamboo_c::finalizeState_Fall() {} void dAcObamboo_c::initializeState_CutMark() {} void dAcObamboo_c::executeState_CutMark() {} void dAcObamboo_c::finalizeState_CutMark() {}