#include "d/a/obj/d_a_obj_bb_broken_parts.h" SPECIAL_ACTOR_PROFILE(OBJ_BB_BROKEN_PARTS, dAcObbBrokenParts_c, fProfile::OBJ_BB_BROKEN_PARTS, 0x215, 0, 3); STATE_DEFINE(dAcObbBrokenParts_c, Wait); STATE_DEFINE(dAcObbBrokenParts_c, Break); void dAcObbBrokenParts_c::initializeState_Wait() {} void dAcObbBrokenParts_c::executeState_Wait() {} void dAcObbBrokenParts_c::finalizeState_Wait() {} void dAcObbBrokenParts_c::initializeState_Break() {} void dAcObbBrokenParts_c::executeState_Break() {} void dAcObbBrokenParts_c::finalizeState_Break() {}