#include "d/a/obj/d_a_obj_bb_objects.h" SPECIAL_ACTOR_PROFILE(OBJ_BB_OBJECTS, dAcObbObjects_c, fProfile::OBJ_BB_OBJECTS, 0x1C7, 0, 3); STATE_DEFINE(dAcObbObjects_c, Wait); void dAcObbObjects_c::initializeState_Wait() {} void dAcObbObjects_c::executeState_Wait() {} void dAcObbObjects_c::finalizeState_Wait() {}