#include "d/a/obj/d_a_obj_bblargebomb.h" SPECIAL_ACTOR_PROFILE(OBJ_BBLARGEBOMB, dAcOBblargebomb_c, fProfile::OBJ_BBLARGEBOMB, 0xA7, 0, 3); STATE_DEFINE(dAcOBblargebomb_c, Wait); STATE_DEFINE(dAcOBblargebomb_c, Explode); STATE_DEFINE(dAcOBblargebomb_c, Carry); STATE_DEFINE(dAcOBblargebomb_c, WindCarry); STATE_DEFINE(dAcOBblargebomb_c, Birth); STATE_DEFINE(dAcOBblargebomb_c, Controled); void dAcOBblargebomb_c::initializeState_Wait() {} void dAcOBblargebomb_c::executeState_Wait() {} void dAcOBblargebomb_c::finalizeState_Wait() {} void dAcOBblargebomb_c::initializeState_Explode() {} void dAcOBblargebomb_c::executeState_Explode() {} void dAcOBblargebomb_c::finalizeState_Explode() {} void dAcOBblargebomb_c::initializeState_Carry() {} void dAcOBblargebomb_c::executeState_Carry() {} void dAcOBblargebomb_c::finalizeState_Carry() {} void dAcOBblargebomb_c::initializeState_WindCarry() {} void dAcOBblargebomb_c::executeState_WindCarry() {} void dAcOBblargebomb_c::finalizeState_WindCarry() {} void dAcOBblargebomb_c::initializeState_Birth() {} void dAcOBblargebomb_c::executeState_Birth() {} void dAcOBblargebomb_c::finalizeState_Birth() {} void dAcOBblargebomb_c::initializeState_Controled() {} void dAcOBblargebomb_c::executeState_Controled() {} void dAcOBblargebomb_c::finalizeState_Controled() {}