#include "d/a/obj/d_a_obj_bbstone.h" SPECIAL_ACTOR_PROFILE(OBJ_BSTN, dAcOBBStone, fProfile::OBJ_BSTN, 0xA5, 0, 3); STATE_DEFINE(dAcOBBStone, Wait); STATE_DEFINE(dAcOBBStone, FirstWait); STATE_DEFINE(dAcOBBStone, FirstDemo); void dAcOBBStone::initializeState_Wait() {} void dAcOBBStone::executeState_Wait() {} void dAcOBBStone::finalizeState_Wait() {} void dAcOBBStone::initializeState_FirstWait() {} void dAcOBBStone::executeState_FirstWait() {} void dAcOBBStone::finalizeState_FirstWait() {} void dAcOBBStone::initializeState_FirstDemo() {} void dAcOBBStone::executeState_FirstDemo() {} void dAcOBBStone::finalizeState_FirstDemo() {}