#include "d/a/obj/d_a_obj_belt_obstacle.h" SPECIAL_ACTOR_PROFILE(OBJ_BELT_OBSTACLE, dAcObeltObstacle_c, fProfile::OBJ_BELT_OBSTACLE, 0x270, 0, 2); STATE_DEFINE(dAcObeltObstacle_c, Wait); STATE_DEFINE(dAcObeltObstacle_c, Init); STATE_DEFINE(dAcObeltObstacle_c, BeltMove); STATE_DEFINE(dAcObeltObstacle_c, TeniN); STATE_DEFINE(dAcObeltObstacle_c, TeniNonly); void dAcObeltObstacle_c::initializeState_Wait() {} void dAcObeltObstacle_c::executeState_Wait() {} void dAcObeltObstacle_c::finalizeState_Wait() {} void dAcObeltObstacle_c::initializeState_Init() {} void dAcObeltObstacle_c::executeState_Init() {} void dAcObeltObstacle_c::finalizeState_Init() {} void dAcObeltObstacle_c::initializeState_BeltMove() {} void dAcObeltObstacle_c::executeState_BeltMove() {} void dAcObeltObstacle_c::finalizeState_BeltMove() {} void dAcObeltObstacle_c::initializeState_TeniN() {} void dAcObeltObstacle_c::executeState_TeniN() {} void dAcObeltObstacle_c::finalizeState_TeniN() {} void dAcObeltObstacle_c::initializeState_TeniNonly() {} void dAcObeltObstacle_c::executeState_TeniNonly() {} void dAcObeltObstacle_c::finalizeState_TeniNonly() {}