#include "d/a/obj/d_a_obj_bigbomb_flower.h" SPECIAL_ACTOR_PROFILE(OBJ_BIGBOMB_FLOWER, dAcOBBombFlower_c, fProfile::OBJ_BIGBOMB_FLOWER, 0xA6, 0, 3); STATE_DEFINE(dAcOBBombFlower_c, Wait); void dAcOBBombFlower_c::initializeState_Wait() {} void dAcOBBombFlower_c::executeState_Wait() {} void dAcOBBombFlower_c::finalizeState_Wait() {}