#include "d/a/obj/d_a_obj_bird_statue.h" #include "d/a/obj/d_a_obj_base.h" SPECIAL_ACTOR_PROFILE(OBJ_BIRD_STATUE, dAcOBirdStatue_c, fProfile::OBJ_BIRD_STATUE, 0x285, 0, 3); bool dAcOBirdStatue_c::createHeap() { void *data = getOarcResFile("BirdStatue"); if (data == nullptr) { return false; } nw4r::g3d::ResFile file(data); if (!file.IsValid()) { return false; } nw4r::g3d::ResMdl mdl = file.GetResMdl("BirdStatue"); if (!mdl.IsValid()) { return false; } return mMdl.create(mdl, &mAllocator, 0, 1, nullptr); } int dAcOBirdStatue_c::create() { CREATE_ALLOCATOR(dAcOBirdStatue_c); updateMatrix(); mMdl.setLocalMtx(mWorldMtx); mVec3_c min, max; mMdl.getBounds(&min, &max); mBoundingBox.Set(min, max); return SUCCEEDED; } int dAcOBirdStatue_c::draw() { dAcObjBase_c::drawModelType1(&mMdl); return SUCCEEDED; }