#include "d/a/obj/d_a_obj_blast_rock.h" SPECIAL_ACTOR_PROFILE(OBJ_BLAST_ROCK, dAcOBlastRock_c, fProfile::OBJ_BLAST_ROCK, 0x199, 0, 6); STATE_DEFINE(dAcOBlastRock_c, Wait); STATE_DEFINE(dAcOBlastRock_c, Piece); STATE_DEFINE(dAcOBlastRock_c, Broken); void dAcOBlastRock_c::initializeState_Wait() {} void dAcOBlastRock_c::executeState_Wait() {} void dAcOBlastRock_c::finalizeState_Wait() {} void dAcOBlastRock_c::initializeState_Piece() {} void dAcOBlastRock_c::executeState_Piece() {} void dAcOBlastRock_c::finalizeState_Piece() {} void dAcOBlastRock_c::initializeState_Broken() {} void dAcOBlastRock_c::executeState_Broken() {} void dAcOBlastRock_c::finalizeState_Broken() {}