#include "d/a/obj/d_a_obj_block_rope.h" SPECIAL_ACTOR_PROFILE(OBJ_BLOCK_ROPE, dAcOblockRope_c, fProfile::OBJ_BLOCK_ROPE, 0x264, 0, 2); STATE_DEFINE(dAcOblockRope_c, Wait); STATE_DEFINE(dAcOblockRope_c, Delete); void dAcOblockRope_c::initializeState_Wait() {} void dAcOblockRope_c::executeState_Wait() {} void dAcOblockRope_c::finalizeState_Wait() {} void dAcOblockRope_c::initializeState_Delete() {} void dAcOblockRope_c::executeState_Delete() {} void dAcOblockRope_c::finalizeState_Delete() {}