#include "d/a/obj/d_a_obj_boat.h" SPECIAL_ACTOR_PROFILE(OBJ_BOAT, dAcOBoat_c, fProfile::OBJ_BOAT, 0x23A, 0, 7); STATE_DEFINE(dAcOBoat_c, Wait); STATE_DEFINE(dAcOBoat_c, Fall); STATE_DEFINE(dAcOBoat_c, FallEnd); STATE_DEFINE(dAcOBoat_c, FallStop); STATE_DEFINE(dAcOBoat_c, Up); STATE_DEFINE(dAcOBoat_c, UpEnd); void dAcOBoat_c::initializeState_Wait() {} void dAcOBoat_c::executeState_Wait() {} void dAcOBoat_c::finalizeState_Wait() {} void dAcOBoat_c::initializeState_Fall() {} void dAcOBoat_c::executeState_Fall() {} void dAcOBoat_c::finalizeState_Fall() {} void dAcOBoat_c::initializeState_FallEnd() {} void dAcOBoat_c::executeState_FallEnd() {} void dAcOBoat_c::finalizeState_FallEnd() {} void dAcOBoat_c::initializeState_FallStop() {} void dAcOBoat_c::executeState_FallStop() {} void dAcOBoat_c::finalizeState_FallStop() {} void dAcOBoat_c::initializeState_Up() {} void dAcOBoat_c::executeState_Up() {} void dAcOBoat_c::finalizeState_Up() {} void dAcOBoat_c::initializeState_UpEnd() {} void dAcOBoat_c::executeState_UpEnd() {} void dAcOBoat_c::finalizeState_UpEnd() {}