#include "d/a/obj/d_a_obj_bridge_bone.h" SPECIAL_ACTOR_PROFILE(OBJ_BRIDGE_BONE, dAcOBridgeBone_c, fProfile::OBJ_BRIDGE_BONE, 0x1A0, 0, 3); STATE_DEFINE(dAcOBridgeBone_c, Wait); void dAcOBridgeBone_c::initializeState_Wait() {} void dAcOBridgeBone_c::executeState_Wait() {} void dAcOBridgeBone_c::finalizeState_Wait() {}