#include "d/a/obj/d_a_obj_bridge_building.h" SPECIAL_ACTOR_PROFILE(OBJ_BRIDGE_BUILDING, dAcObridgeBuilding_c, fProfile::OBJ_BRIDGE_BUILDING, 0x1C8, 0, 2); STATE_DEFINE(dAcObridgeBuilding_c, Wait); STATE_DEFINE(dAcObridgeBuilding_c, PreMove); STATE_DEFINE(dAcObridgeBuilding_c, Move); STATE_DEFINE(dAcObridgeBuilding_c, Shake); STATE_DEFINE(dAcObridgeBuilding_c, Across); void dAcObridgeBuilding_c::initializeState_Wait() {} void dAcObridgeBuilding_c::executeState_Wait() {} void dAcObridgeBuilding_c::finalizeState_Wait() {} void dAcObridgeBuilding_c::initializeState_PreMove() {} void dAcObridgeBuilding_c::executeState_PreMove() {} void dAcObridgeBuilding_c::finalizeState_PreMove() {} void dAcObridgeBuilding_c::initializeState_Move() {} void dAcObridgeBuilding_c::executeState_Move() {} void dAcObridgeBuilding_c::finalizeState_Move() {} void dAcObridgeBuilding_c::initializeState_Shake() {} void dAcObridgeBuilding_c::executeState_Shake() {} void dAcObridgeBuilding_c::finalizeState_Shake() {} void dAcObridgeBuilding_c::initializeState_Across() {} void dAcObridgeBuilding_c::executeState_Across() {} void dAcObridgeBuilding_c::finalizeState_Across() {}