#include "d/a/obj/d_a_obj_bridge_fall.h" SPECIAL_ACTOR_PROFILE(OBJ_BRIDGE_FALL, dAcOBridgeFall_c, fProfile::OBJ_BRIDGE_FALL, 0x230, 0, 6); STATE_DEFINE(dAcOBridgeFall_c, Wait); STATE_DEFINE(dAcOBridgeFall_c, Fall); STATE_DEFINE(dAcOBridgeFall_c, Shake); void dAcOBridgeFall_c::initializeState_Wait() {} void dAcOBridgeFall_c::executeState_Wait() {} void dAcOBridgeFall_c::finalizeState_Wait() {} void dAcOBridgeFall_c::initializeState_Fall() {} void dAcOBridgeFall_c::executeState_Fall() {} void dAcOBridgeFall_c::finalizeState_Fall() {} void dAcOBridgeFall_c::initializeState_Shake() {} void dAcOBridgeFall_c::executeState_Shake() {} void dAcOBridgeFall_c::finalizeState_Shake() {}