#include "d/a/obj/d_a_obj_bridge_step.h" SPECIAL_ACTOR_PROFILE(OBJ_BRIDGE_STEP, dAcOBridgeStep_c, fProfile::OBJ_BRIDGE_STEP, 0x231, 0, 7); STATE_DEFINE(dAcOBridgeStep_c, Wait); STATE_DEFINE(dAcOBridgeStep_c, SwitchPushed); STATE_DEFINE(dAcOBridgeStep_c, BridgeUp); STATE_DEFINE(dAcOBridgeStep_c, BridgeUpAll); void dAcOBridgeStep_c::initializeState_Wait() {} void dAcOBridgeStep_c::executeState_Wait() {} void dAcOBridgeStep_c::finalizeState_Wait() {} void dAcOBridgeStep_c::initializeState_SwitchPushed() {} void dAcOBridgeStep_c::executeState_SwitchPushed() {} void dAcOBridgeStep_c::finalizeState_SwitchPushed() {} void dAcOBridgeStep_c::initializeState_BridgeUp() {} void dAcOBridgeStep_c::executeState_BridgeUp() {} void dAcOBridgeStep_c::finalizeState_BridgeUp() {} void dAcOBridgeStep_c::initializeState_BridgeUpAll() {} void dAcOBridgeStep_c::executeState_BridgeUpAll() {} void dAcOBridgeStep_c::finalizeState_BridgeUpAll() {}