#include "d/a/obj/d_a_obj_bridge_stretch.h" SPECIAL_ACTOR_PROFILE(OBJ_BRIDGE_STRETCH, dAcObridgeStretch_c, fProfile::OBJ_BRIDGE_STRETCH, 0x1CC, 0, 2); STATE_DEFINE(dAcObridgeStretch_c, Wait); STATE_DEFINE(dAcObridgeStretch_c, Move); STATE_DEFINE(dAcObridgeStretch_c, Shake); STATE_DEFINE(dAcObridgeStretch_c, Stretch); void dAcObridgeStretch_c::initializeState_Wait() {} void dAcObridgeStretch_c::executeState_Wait() {} void dAcObridgeStretch_c::finalizeState_Wait() {} void dAcObridgeStretch_c::initializeState_Move() {} void dAcObridgeStretch_c::executeState_Move() {} void dAcObridgeStretch_c::finalizeState_Move() {} void dAcObridgeStretch_c::initializeState_Shake() {} void dAcObridgeStretch_c::executeState_Shake() {} void dAcObridgeStretch_c::finalizeState_Shake() {} void dAcObridgeStretch_c::initializeState_Stretch() {} void dAcObridgeStretch_c::executeState_Stretch() {} void dAcObridgeStretch_c::finalizeState_Stretch() {}