#include "d/a/obj/d_a_obj_bulb_switch.h" SPECIAL_ACTOR_PROFILE(OBJ_BULB_SWITCH, dAcObulbSwitch_c, fProfile::OBJ_BULB_SWITCH, 0x1BC, 0, 2); STATE_DEFINE(dAcObulbSwitch_c, Close); STATE_DEFINE(dAcObulbSwitch_c, Open); STATE_DEFINE(dAcObulbSwitch_c, Move); void dAcObulbSwitch_c::initializeState_Close() {} void dAcObulbSwitch_c::executeState_Close() {} void dAcObulbSwitch_c::finalizeState_Close() {} void dAcObulbSwitch_c::initializeState_Open() {} void dAcObulbSwitch_c::executeState_Open() {} void dAcObulbSwitch_c::finalizeState_Open() {} void dAcObulbSwitch_c::initializeState_Move() {} void dAcObulbSwitch_c::executeState_Move() {} void dAcObulbSwitch_c::finalizeState_Move() {}