#include "d/a/obj/d_a_obj_cannon.h" SPECIAL_ACTOR_PROFILE(OBJ_CANNON, dAcOcannon_c, fProfile::OBJ_CANNON, 0x1C9, 0, 2); STATE_DEFINE(dAcOcannon_c, Wait); STATE_DEFINE(dAcOcannon_c, PreCharge); STATE_DEFINE(dAcOcannon_c, Move); STATE_DEFINE(dAcOcannon_c, AfterCharge); STATE_DEFINE(dAcOcannon_c, Shot); STATE_DEFINE(dAcOcannon_c, After); void dAcOcannon_c::initializeState_Wait() {} void dAcOcannon_c::executeState_Wait() {} void dAcOcannon_c::finalizeState_Wait() {} void dAcOcannon_c::initializeState_PreCharge() {} void dAcOcannon_c::executeState_PreCharge() {} void dAcOcannon_c::finalizeState_PreCharge() {} void dAcOcannon_c::initializeState_Move() {} void dAcOcannon_c::executeState_Move() {} void dAcOcannon_c::finalizeState_Move() {} void dAcOcannon_c::initializeState_AfterCharge() {} void dAcOcannon_c::executeState_AfterCharge() {} void dAcOcannon_c::finalizeState_AfterCharge() {} void dAcOcannon_c::initializeState_Shot() {} void dAcOcannon_c::executeState_Shot() {} void dAcOcannon_c::finalizeState_Shot() {} void dAcOcannon_c::initializeState_After() {} void dAcOcannon_c::executeState_After() {} void dAcOcannon_c::finalizeState_After() {}