#include "d/a/obj/d_a_obj_cannon_cover.h" SPECIAL_ACTOR_PROFILE(OBJ_CANNON_COVER, dAcOcannonCover_c, fProfile::OBJ_CANNON_COVER, 0x1D3, 0, 4); STATE_DEFINE(dAcOcannonCover_c, Wait); STATE_DEFINE(dAcOcannonCover_c, Open); STATE_DEFINE(dAcOcannonCover_c, Shake); STATE_DEFINE(dAcOcannonCover_c, Close); STATE_DEFINE(dAcOcannonCover_c, Play); dAcOcannonCover_c::dAcOcannonCover_c() : mStateMgr(*this) {} dAcOcannonCover_c::~dAcOcannonCover_c() {} void dAcOcannonCover_c::initializeState_Wait() {} void dAcOcannonCover_c::executeState_Wait() {} void dAcOcannonCover_c::finalizeState_Wait() {} void dAcOcannonCover_c::initializeState_Open() {} void dAcOcannonCover_c::executeState_Open() {} void dAcOcannonCover_c::finalizeState_Open() {} void dAcOcannonCover_c::initializeState_Shake() {} void dAcOcannonCover_c::executeState_Shake() {} void dAcOcannonCover_c::finalizeState_Shake() {} void dAcOcannonCover_c::initializeState_Close() {} void dAcOcannonCover_c::executeState_Close() {} void dAcOcannonCover_c::finalizeState_Close() {} void dAcOcannonCover_c::initializeState_Play() {} void dAcOcannonCover_c::executeState_Play() {} void dAcOcannonCover_c::finalizeState_Play() {}