#include "d/a/obj/d_a_obj_carry_stone.h" SPECIAL_ACTOR_PROFILE(OBJ_CARRY_STONE, dAcOcarryStone_c, fProfile::OBJ_CARRY_STONE, 0x12A, 0, 2); STATE_DEFINE(dAcOcarryStone_c, Wait); STATE_DEFINE(dAcOcarryStone_c, GrabCarry); STATE_DEFINE(dAcOcarryStone_c, Water); STATE_DEFINE(dAcOcarryStone_c, Slope); STATE_DEFINE(dAcOcarryStone_c, SlopeWait); STATE_DEFINE(dAcOcarryStone_c, MoveVacuum); STATE_DEFINE(dAcOcarryStone_c, ShakeWind); STATE_DEFINE(dAcOcarryStone_c, MoveMoleGlove); STATE_DEFINE(dAcOcarryStone_c, EggEnterSwitch); void dAcOcarryStone_c::initializeState_Wait() {} void dAcOcarryStone_c::executeState_Wait() {} void dAcOcarryStone_c::finalizeState_Wait() {} void dAcOcarryStone_c::initializeState_GrabCarry() {} void dAcOcarryStone_c::executeState_GrabCarry() {} void dAcOcarryStone_c::finalizeState_GrabCarry() {} void dAcOcarryStone_c::initializeState_Water() {} void dAcOcarryStone_c::executeState_Water() {} void dAcOcarryStone_c::finalizeState_Water() {} void dAcOcarryStone_c::initializeState_Slope() {} void dAcOcarryStone_c::executeState_Slope() {} void dAcOcarryStone_c::finalizeState_Slope() {} void dAcOcarryStone_c::initializeState_SlopeWait() {} void dAcOcarryStone_c::executeState_SlopeWait() {} void dAcOcarryStone_c::finalizeState_SlopeWait() {} void dAcOcarryStone_c::initializeState_MoveVacuum() {} void dAcOcarryStone_c::executeState_MoveVacuum() {} void dAcOcarryStone_c::finalizeState_MoveVacuum() {} void dAcOcarryStone_c::initializeState_ShakeWind() {} void dAcOcarryStone_c::executeState_ShakeWind() {} void dAcOcarryStone_c::finalizeState_ShakeWind() {} void dAcOcarryStone_c::initializeState_MoveMoleGlove() {} void dAcOcarryStone_c::executeState_MoveMoleGlove() {} void dAcOcarryStone_c::finalizeState_MoveMoleGlove() {} void dAcOcarryStone_c::initializeState_EggEnterSwitch() {} void dAcOcarryStone_c::executeState_EggEnterSwitch() {} void dAcOcarryStone_c::finalizeState_EggEnterSwitch() {}