#include "d/a/obj/d_a_obj_claw_shot_tg.h" SPECIAL_ACTOR_PROFILE(OBJ_CLAW_SHOT_TG, dAcOclawShotTg_c, fProfile::OBJ_CLAW_SHOT_TG, 0x1BB, 0, 3); STATE_DEFINE(dAcOclawShotTg_c, Wait); void dAcOclawShotTg_c::initializeState_Wait() {} void dAcOclawShotTg_c::executeState_Wait() {} void dAcOclawShotTg_c::finalizeState_Wait() {}