#include "d/a/obj/d_a_obj_clef.h" SPECIAL_ACTOR_PROFILE(OBJ_CLEF, dAcOClef_c, fProfile::OBJ_CLEF, 0x2D, 0, 7); STATE_DEFINE(dAcOClef_c, WaitPhantom); STATE_DEFINE(dAcOClef_c, Wait); STATE_DEFINE(dAcOClef_c, WaitPathMove); STATE_DEFINE(dAcOClef_c, MoveTowardPath); STATE_DEFINE(dAcOClef_c, PathMove); STATE_DEFINE(dAcOClef_c, Gravitate); STATE_DEFINE(dAcOClef_c, Die); dAcOClef_c::dAcOClef_c() : mStateMgr(*this) {} dAcOClef_c::~dAcOClef_c() {} void dAcOClef_c::initializeState_WaitPhantom() {} void dAcOClef_c::executeState_WaitPhantom() {} void dAcOClef_c::finalizeState_WaitPhantom() {} void dAcOClef_c::initializeState_Wait() {} void dAcOClef_c::executeState_Wait() {} void dAcOClef_c::finalizeState_Wait() {} void dAcOClef_c::initializeState_WaitPathMove() {} void dAcOClef_c::executeState_WaitPathMove() {} void dAcOClef_c::finalizeState_WaitPathMove() {} void dAcOClef_c::initializeState_MoveTowardPath() {} void dAcOClef_c::executeState_MoveTowardPath() {} void dAcOClef_c::finalizeState_MoveTowardPath() {} void dAcOClef_c::initializeState_PathMove() {} void dAcOClef_c::executeState_PathMove() {} void dAcOClef_c::finalizeState_PathMove() {} void dAcOClef_c::initializeState_Gravitate() {} void dAcOClef_c::executeState_Gravitate() {} void dAcOClef_c::finalizeState_Gravitate() {} void dAcOClef_c::initializeState_Die() {} void dAcOClef_c::executeState_Die() {} void dAcOClef_c::finalizeState_Die() {}