#include "d/a/obj/d_a_obj_daynight.h" SPECIAL_ACTOR_PROFILE(OBJ_DAYNIGHT, dAcODayNight_c, fProfile::OBJ_DAYNIGHT, 0x259, 0, 0); STATE_DEFINE(dAcODayNight_c, Wait); void dAcODayNight_c::initializeState_Wait() {} void dAcODayNight_c::executeState_Wait() {} void dAcODayNight_c::finalizeState_Wait() {}