#include "d/a/obj/d_a_obj_desert_debris.h" #include "common.h" #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s.h" #include "d/flag/storyflag_manager.h" #include "f/f_base.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "nw4r/g3d/res/g3d_resmdl.h" #include "toBeSorted/arc_managers/current_stage_arc_manager.h" SPECIAL_ACTOR_PROFILE(OBJ_DESERT_DEBRIS, dAcOdesertDebris_c, fProfile::OBJ_DESERT_DEBRIS, 0x213, 0, 2); bool dAcOdesertDebris_c::createHeap() { void *data = CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres"); mResFile = nw4r::g3d::ResFile(data); nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("StageF300_4Gareki"); TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120, 1, nullptr)); void *dzb = CurrentStageArcManager::GetInstance()->getData("dzb/StageF300_4Gareki.dzb"); void *plc = CurrentStageArcManager::GetInstance()->getData("dat/StageF300_4Gareki.plc"); updateMatrix(); mMdl.setLocalMtx(mWorldMtx); TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, 1, &mWorldMtx, &mScale)); mBgW.Lock(); return mBgW.InitMapStuff(&mAllocator); } int dAcOdesertDebris_c::create() { CREATE_ALLOCATOR(dAcOdesertDebris_c); dBgS::GetInstance()->Regist(&mBgW, this); dBgS::GetInstance()->RegistBg(&mBgW, this); mStoryFlag = getFromParams(0, 0x7FF); if (checkStoryFlag()) { return FAILED; } mMdl.setPriorityDraw(0x1C, 9); mVec3_c min, max; mMdl.getBounds(&min, &max); mBoundingBox.Set(min, max); mCullingDistance = 50000.0f; return SUCCEEDED; } int dAcOdesertDebris_c::doDelete() { dBgS::GetInstance()->UnRegist(&mBgW); return SUCCEEDED; } int dAcOdesertDebris_c::actorExecute() { if (checkStoryFlag()) { deleteRequest(); } return SUCCEEDED; } int dAcOdesertDebris_c::draw() { drawModelType1(&mMdl); return SUCCEEDED; } bool dAcOdesertDebris_c::checkStoryFlag() const { return mStoryFlag < 0x7FF && StoryflagManager::sInstance->getCounterOrFlag(mStoryFlag); }