#include "d/a/obj/d_a_obj_diviner_crystal.h" SPECIAL_ACTOR_PROFILE(OBJ_DIVINER_CRYSTAL, dAcODivinerCrystal_c, fProfile::OBJ_DIVINER_CRYSTAL, 0x157, 0, 3); STATE_VIRTUAL_DEFINE(dAcODivinerCrystal_c, DemoThrow); STATE_DEFINE(dAcODivinerCrystal_c, Stay); void dAcODivinerCrystal_c::initializeState_DemoThrow() {} void dAcODivinerCrystal_c::executeState_DemoThrow() {} void dAcODivinerCrystal_c::finalizeState_DemoThrow() {} void dAcODivinerCrystal_c::initializeState_Stay() {} void dAcODivinerCrystal_c::executeState_Stay() {} void dAcODivinerCrystal_c::finalizeState_Stay() {}