#include "d/a/obj/d_a_obj_door_boss.h" SPECIAL_ACTOR_PROFILE(OBJ_DOOR_BOSS, dAcOdoorBoss_c, fProfile::OBJ_DOOR_BOSS, 0x189, 0, 2); STATE_DEFINE(dAcOdoorBoss_c, UnlockWait); STATE_DEFINE(dAcOdoorBoss_c, CorrectKey); STATE_DEFINE(dAcOdoorBoss_c, KeyInsertInitialInterval); STATE_DEFINE(dAcOdoorBoss_c, PutKeyIntoLock); STATE_DEFINE(dAcOdoorBoss_c, KeyInsert); STATE_DEFINE(dAcOdoorBoss_c, KeyInsertAfterglow); STATE_DEFINE(dAcOdoorBoss_c, Wait); STATE_DEFINE(dAcOdoorBoss_c, Shine); STATE_DEFINE(dAcOdoorBoss_c, Unlock); STATE_DEFINE(dAcOdoorBoss_c, OpenWait); STATE_DEFINE(dAcOdoorBoss_c, Open); STATE_DEFINE(dAcOdoorBoss_c, WaitClose); STATE_DEFINE(dAcOdoorBoss_c, Close); STATE_DEFINE(dAcOdoorBoss_c, Idle); STATE_DEFINE(dAcOdoorBoss_c, BeforeTimeShift); bool dAcOdoorBoss_c::canOpen() { // Not implemented - Used to emit dtor return true; } void dAcOdoorBoss_c::initializeState_UnlockWait() {} void dAcOdoorBoss_c::executeState_UnlockWait() {} void dAcOdoorBoss_c::finalizeState_UnlockWait() {} void dAcOdoorBoss_c::initializeState_CorrectKey() {} void dAcOdoorBoss_c::executeState_CorrectKey() {} void dAcOdoorBoss_c::finalizeState_CorrectKey() {} void dAcOdoorBoss_c::initializeState_KeyInsertInitialInterval() {} void dAcOdoorBoss_c::executeState_KeyInsertInitialInterval() {} void dAcOdoorBoss_c::finalizeState_KeyInsertInitialInterval() {} void dAcOdoorBoss_c::initializeState_PutKeyIntoLock() {} void dAcOdoorBoss_c::executeState_PutKeyIntoLock() {} void dAcOdoorBoss_c::finalizeState_PutKeyIntoLock() {} void dAcOdoorBoss_c::initializeState_KeyInsert() {} void dAcOdoorBoss_c::executeState_KeyInsert() {} void dAcOdoorBoss_c::finalizeState_KeyInsert() {} void dAcOdoorBoss_c::initializeState_KeyInsertAfterglow() {} void dAcOdoorBoss_c::executeState_KeyInsertAfterglow() {} void dAcOdoorBoss_c::finalizeState_KeyInsertAfterglow() {} void dAcOdoorBoss_c::initializeState_Wait() {} void dAcOdoorBoss_c::executeState_Wait() {} void dAcOdoorBoss_c::finalizeState_Wait() {} void dAcOdoorBoss_c::initializeState_Shine() {} void dAcOdoorBoss_c::executeState_Shine() {} void dAcOdoorBoss_c::finalizeState_Shine() {} void dAcOdoorBoss_c::initializeState_Unlock() {} void dAcOdoorBoss_c::executeState_Unlock() {} void dAcOdoorBoss_c::finalizeState_Unlock() {} void dAcOdoorBoss_c::initializeState_OpenWait() {} void dAcOdoorBoss_c::executeState_OpenWait() {} void dAcOdoorBoss_c::finalizeState_OpenWait() {} void dAcOdoorBoss_c::initializeState_Open() {} void dAcOdoorBoss_c::executeState_Open() {} void dAcOdoorBoss_c::finalizeState_Open() {} void dAcOdoorBoss_c::initializeState_WaitClose() {} void dAcOdoorBoss_c::executeState_WaitClose() {} void dAcOdoorBoss_c::finalizeState_WaitClose() {} void dAcOdoorBoss_c::initializeState_Close() {} void dAcOdoorBoss_c::executeState_Close() {} void dAcOdoorBoss_c::finalizeState_Close() {} void dAcOdoorBoss_c::initializeState_Idle() {} void dAcOdoorBoss_c::executeState_Idle() {} void dAcOdoorBoss_c::finalizeState_Idle() {} void dAcOdoorBoss_c::initializeState_BeforeTimeShift() {} void dAcOdoorBoss_c::executeState_BeforeTimeShift() {} void dAcOdoorBoss_c::finalizeState_BeforeTimeShift() {}