#include "d/a/obj/d_a_obj_drum.h" SPECIAL_ACTOR_PROFILE(OBJ_DRUM, dAcOdrum_c, fProfile::OBJ_DRUM, 0x26F, 0, 2); STATE_DEFINE(dAcOdrum_c, Wait); STATE_DEFINE(dAcOdrum_c, Move); STATE_DEFINE(dAcOdrum_c, MoveEnd); STATE_DEFINE(dAcOdrum_c, Fall); STATE_DEFINE(dAcOdrum_c, Init); STATE_DEFINE(dAcOdrum_c, BeltMove); STATE_DEFINE(dAcOdrum_c, TeniN); void dAcOdrum_c::initializeState_Wait() {} void dAcOdrum_c::executeState_Wait() {} void dAcOdrum_c::finalizeState_Wait() {} void dAcOdrum_c::initializeState_Move() {} void dAcOdrum_c::executeState_Move() {} void dAcOdrum_c::finalizeState_Move() {} void dAcOdrum_c::initializeState_MoveEnd() {} void dAcOdrum_c::executeState_MoveEnd() {} void dAcOdrum_c::finalizeState_MoveEnd() {} void dAcOdrum_c::initializeState_Fall() {} void dAcOdrum_c::executeState_Fall() {} void dAcOdrum_c::finalizeState_Fall() {} void dAcOdrum_c::initializeState_Init() {} void dAcOdrum_c::executeState_Init() {} void dAcOdrum_c::finalizeState_Init() {} void dAcOdrum_c::initializeState_BeltMove() {} void dAcOdrum_c::executeState_BeltMove() {} void dAcOdrum_c::finalizeState_BeltMove() {} void dAcOdrum_c::initializeState_TeniN() {} void dAcOdrum_c::executeState_TeniN() {} void dAcOdrum_c::finalizeState_TeniN() {}