#include "d/a/obj/d_a_obj_evil_field.h" SPECIAL_ACTOR_PROFILE(OBJ_EVIL_FIELD, dAcOevilField_c, fProfile::OBJ_EVIL_FIELD, 0x1F2, 0, 7); STATE_DEFINE(dAcOevilField_c, Wait); STATE_DEFINE(dAcOevilField_c, UpDown); STATE_DEFINE(dAcOevilField_c, Stop); void dAcOevilField_c::initializeState_Wait() {} void dAcOevilField_c::executeState_Wait() {} void dAcOevilField_c::finalizeState_Wait() {} void dAcOevilField_c::initializeState_UpDown() {} void dAcOevilField_c::executeState_UpDown() {} void dAcOevilField_c::finalizeState_UpDown() {} void dAcOevilField_c::initializeState_Stop() {} void dAcOevilField_c::executeState_Stop() {} void dAcOevilField_c::finalizeState_Stop() {}