#include "d/a/obj/d_a_obj_farmland.h" SPECIAL_ACTOR_PROFILE(OBJ_FARMLAND, dAcOFarmLand_c, fProfile::OBJ_FARMLAND, 0x155, 0, 3); STATE_DEFINE(dAcOFarmLand_c, Wait); STATE_DEFINE(dAcOFarmLand_c, DummyEvent); void dAcOFarmLand_c::initializeState_Wait() {} void dAcOFarmLand_c::executeState_Wait() {} void dAcOFarmLand_c::finalizeState_Wait() {} void dAcOFarmLand_c::initializeState_DummyEvent() {} void dAcOFarmLand_c::executeState_DummyEvent() {} void dAcOFarmLand_c::finalizeState_DummyEvent() {}