#include "d/a/obj/d_a_obj_fence.h" SPECIAL_ACTOR_PROFILE(OBJ_FENCE, dAcOFence_c, fProfile::OBJ_FENCE, 0x18B, 0, 4); STATE_DEFINE(dAcOFence_c, WaitOpen); STATE_DEFINE(dAcOFence_c, Open); STATE_DEFINE(dAcOFence_c, OpenPocoAPoco); STATE_DEFINE(dAcOFence_c, SuccessPocoAPoco); STATE_DEFINE(dAcOFence_c, StopOpenPocoAPoco); STATE_DEFINE(dAcOFence_c, StopOpenAfterglowPocoAPoco); STATE_DEFINE(dAcOFence_c, WaitClose); STATE_DEFINE(dAcOFence_c, Close); STATE_DEFINE(dAcOFence_c, RequestConfineEvent); dAcOFence_c::dAcOFence_c() : mStateMgr(*this) {} dAcOFence_c::~dAcOFence_c() {} void dAcOFence_c::initializeState_WaitOpen() {} void dAcOFence_c::executeState_WaitOpen() {} void dAcOFence_c::finalizeState_WaitOpen() {} void dAcOFence_c::initializeState_Open() {} void dAcOFence_c::executeState_Open() {} void dAcOFence_c::finalizeState_Open() {} void dAcOFence_c::initializeState_OpenPocoAPoco() {} void dAcOFence_c::executeState_OpenPocoAPoco() {} void dAcOFence_c::finalizeState_OpenPocoAPoco() {} void dAcOFence_c::initializeState_SuccessPocoAPoco() {} void dAcOFence_c::executeState_SuccessPocoAPoco() {} void dAcOFence_c::finalizeState_SuccessPocoAPoco() {} void dAcOFence_c::initializeState_StopOpenPocoAPoco() {} void dAcOFence_c::executeState_StopOpenPocoAPoco() {} void dAcOFence_c::finalizeState_StopOpenPocoAPoco() {} void dAcOFence_c::initializeState_StopOpenAfterglowPocoAPoco() {} void dAcOFence_c::executeState_StopOpenAfterglowPocoAPoco() {} void dAcOFence_c::finalizeState_StopOpenAfterglowPocoAPoco() {} void dAcOFence_c::initializeState_WaitClose() {} void dAcOFence_c::executeState_WaitClose() {} void dAcOFence_c::finalizeState_WaitClose() {} void dAcOFence_c::initializeState_Close() {} void dAcOFence_c::executeState_Close() {} void dAcOFence_c::finalizeState_Close() {} void dAcOFence_c::initializeState_RequestConfineEvent() {} void dAcOFence_c::executeState_RequestConfineEvent() {} void dAcOFence_c::finalizeState_RequestConfineEvent() {}