#include "d/a/obj/d_a_obj_fence_boko2.h" #include "d/col/bg/d_bg_s.h" SPECIAL_ACTOR_PROFILE(OBJ_FENCE_BOKO2, dAcOfenceBoko2_c, fProfile::OBJ_FENCE_BOKO2, 0x1D8, 0, 3); bool dAcOfenceBoko2_c::createHeap() { mResFile = nw4r::g3d::ResFile(getOarcResFile("FenceBoko2")); nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("FenceBoko2"); TRY_CREATE(mModel.create(mdl, &mAllocator, 0x120)); cBgD_t *dzb = (cBgD_t *)getOarcFile("FenceBoko2", "dzb/FenceBoko2.dzb"); PLC *plc = (PLC *)getOarcFile("FenceBoko2", "dat/FenceBoko2.plc"); updateMatrix(); mModel.setLocalMtx(mWorldMtx); TRY_CREATE(!mCollision.Set(dzb, plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale)); mCollision.Lock(); return mCollision.InitMapStuff(&mAllocator); } int dAcOfenceBoko2_c::create() { CREATE_ALLOCATOR(dAcOfenceBoko2_c); dBgS::GetInstance()->Regist(&mCollision, this); dBgS::GetInstance()->RegistBg(&mCollision, this); mModel.setPriorityDraw(0x1C, 0x9); mBoundingBox.Set(mVec3_c(-160.0f, -40.0f, -70.0f), mVec3_c(180.0f, 300.0f, 60.0f)); mCullingDistance = 50000.0f; return SUCCEEDED; } int dAcOfenceBoko2_c::doDelete() { dBgS::GetInstance()->UnRegist(&mCollision); return SUCCEEDED; } int dAcOfenceBoko2_c::actorExecute() { return SUCCEEDED; } int dAcOfenceBoko2_c::draw() { drawModelType1(&mModel); return SUCCEEDED; }