#include "d/a/obj/d_a_obj_fire_obstacle.h" SPECIAL_ACTOR_PROFILE(OBJ_FIRE_OBSTACLE, dAcOfireObstacle_c, fProfile::OBJ_FIRE_OBSTACLE, 0x1EF, 0, 0); STATE_DEFINE(dAcOfireObstacle_c, Wait); STATE_DEFINE(dAcOfireObstacle_c, Vanish); void dAcOfireObstacle_c::initializeState_Wait() {} void dAcOfireObstacle_c::executeState_Wait() {} void dAcOfireObstacle_c::finalizeState_Wait() {} void dAcOfireObstacle_c::initializeState_Vanish() {} void dAcOfireObstacle_c::executeState_Vanish() {} void dAcOfireObstacle_c::finalizeState_Vanish() {}