#include "d/a/obj/d_a_obj_fortune_ring.h" SPECIAL_ACTOR_PROFILE(OBJ_FORTUNE_RING, dAcOfortuneRing_c, fProfile::OBJ_FORTUNE_RING, 0x1C6, 0, 0); STATE_DEFINE(dAcOfortuneRing_c, Wait); STATE_DEFINE(dAcOfortuneRing_c, Play); dAcOfortuneRing_c::dAcOfortuneRing_c() : mStateMgr(*this) {} dAcOfortuneRing_c::~dAcOfortuneRing_c() {} void dAcOfortuneRing_c::initializeState_Wait() {} void dAcOfortuneRing_c::executeState_Wait() {} void dAcOfortuneRing_c::finalizeState_Wait() {} void dAcOfortuneRing_c::initializeState_Play() {} void dAcOfortuneRing_c::executeState_Play() {} void dAcOfortuneRing_c::finalizeState_Play() {}