#include "d/a/obj/d_a_obj_fruit.h" SPECIAL_ACTOR_PROFILE(OBJ_FRUIT, dAcOFruit_c, fProfile::OBJ_FRUIT, 0x164, 0, 3); STATE_DEFINE(dAcOFruit_c, NormalWait); STATE_DEFINE(dAcOFruit_c, StickWait); STATE_DEFINE(dAcOFruit_c, GrabCarry); STATE_DEFINE(dAcOFruit_c, SwordCarry); STATE_DEFINE(dAcOFruit_c, BoomerangCarry); STATE_DEFINE(dAcOFruit_c, WhipCarry); STATE_DEFINE(dAcOFruit_c, Dead); void dAcOFruit_c::initializeState_NormalWait() {} void dAcOFruit_c::executeState_NormalWait() {} void dAcOFruit_c::finalizeState_NormalWait() {} void dAcOFruit_c::initializeState_StickWait() {} void dAcOFruit_c::executeState_StickWait() {} void dAcOFruit_c::finalizeState_StickWait() {} void dAcOFruit_c::initializeState_GrabCarry() {} void dAcOFruit_c::executeState_GrabCarry() {} void dAcOFruit_c::finalizeState_GrabCarry() {} void dAcOFruit_c::initializeState_SwordCarry() {} void dAcOFruit_c::executeState_SwordCarry() {} void dAcOFruit_c::finalizeState_SwordCarry() {} void dAcOFruit_c::initializeState_BoomerangCarry() {} void dAcOFruit_c::executeState_BoomerangCarry() {} void dAcOFruit_c::finalizeState_BoomerangCarry() {} void dAcOFruit_c::initializeState_WhipCarry() {} void dAcOFruit_c::executeState_WhipCarry() {} void dAcOFruit_c::finalizeState_WhipCarry() {} void dAcOFruit_c::initializeState_Dead() {} void dAcOFruit_c::executeState_Dead() {} void dAcOFruit_c::finalizeState_Dead() {}