#include "d/a/obj/d_a_obj_fruitB.h" SPECIAL_ACTOR_PROFILE(OBJ_FRUIT_B, dAcOFruitB_c, fProfile::OBJ_FRUIT_B, 0x153, 0, 3); STATE_DEFINE(dAcOFruitB_c, Stick); STATE_DEFINE(dAcOFruitB_c, Wait); STATE_DEFINE(dAcOFruitB_c, DummyEvent); void dAcOFruitB_c::initializeState_Stick() {} void dAcOFruitB_c::executeState_Stick() {} void dAcOFruitB_c::finalizeState_Stick() {} void dAcOFruitB_c::initializeState_Wait() {} void dAcOFruitB_c::executeState_Wait() {} void dAcOFruitB_c::finalizeState_Wait() {} void dAcOFruitB_c::initializeState_DummyEvent() {} void dAcOFruitB_c::executeState_DummyEvent() {} void dAcOFruitB_c::finalizeState_DummyEvent() {}