#include "d/a/obj/d_a_obj_gear.h" SPECIAL_ACTOR_PROFILE(OBJ_GEAR, dAcOGear_c, fProfile::OBJ_GEAR, 0x233, 0, 7); STATE_DEFINE(dAcOGear_c, Wait); STATE_DEFINE(dAcOGear_c, Rotation); STATE_DEFINE(dAcOGear_c, Deboost); STATE_DEFINE(dAcOGear_c, Stop); void dAcOGear_c::initializeState_Wait() {} void dAcOGear_c::executeState_Wait() {} void dAcOGear_c::finalizeState_Wait() {} void dAcOGear_c::initializeState_Rotation() {} void dAcOGear_c::executeState_Rotation() {} void dAcOGear_c::finalizeState_Rotation() {} void dAcOGear_c::initializeState_Deboost() {} void dAcOGear_c::executeState_Deboost() {} void dAcOGear_c::finalizeState_Deboost() {} void dAcOGear_c::initializeState_Stop() {} void dAcOGear_c::executeState_Stop() {} void dAcOGear_c::finalizeState_Stop() {}