#include "d/a/obj/d_a_obj_girahimu_floor.h" SPECIAL_ACTOR_PROFILE(OBJ_GIRAHIMU_FLOOR, dAcOGirahimuFloor_c, fProfile::OBJ_GIRAHIMU_FLOOR, 0x25F, 0, 2); STATE_DEFINE(dAcOGirahimuFloor_c, Wait); STATE_DEFINE(dAcOGirahimuFloor_c, Return); STATE_DEFINE(dAcOGirahimuFloor_c, Generate); STATE_DEFINE(dAcOGirahimuFloor_c, Broken); STATE_DEFINE(dAcOGirahimuFloor_c, Move); void dAcOGirahimuFloor_c::initializeState_Wait() {} void dAcOGirahimuFloor_c::executeState_Wait() {} void dAcOGirahimuFloor_c::finalizeState_Wait() {} void dAcOGirahimuFloor_c::initializeState_Return() {} void dAcOGirahimuFloor_c::executeState_Return() {} void dAcOGirahimuFloor_c::finalizeState_Return() {} void dAcOGirahimuFloor_c::initializeState_Generate() {} void dAcOGirahimuFloor_c::executeState_Generate() {} void dAcOGirahimuFloor_c::finalizeState_Generate() {} void dAcOGirahimuFloor_c::initializeState_Broken() {} void dAcOGirahimuFloor_c::executeState_Broken() {} void dAcOGirahimuFloor_c::finalizeState_Broken() {} void dAcOGirahimuFloor_c::initializeState_Move() {} void dAcOGirahimuFloor_c::executeState_Move() {} void dAcOGirahimuFloor_c::finalizeState_Move() {}