#include "d/a/obj/d_a_obj_girahimu_knife.h" SPECIAL_ACTOR_PROFILE(OBJ_GH_KNIFE, dAcObjGirahimuKnife_c, fProfile::OBJ_GH_KNIFE, 0x115, 0, 2); STATE_DEFINE(dAcObjGirahimuKnife_c, Wait); STATE_DEFINE(dAcObjGirahimuKnife_c, SpinWait); STATE_DEFINE(dAcObjGirahimuKnife_c, SpinWaitPreAttack); STATE_DEFINE(dAcObjGirahimuKnife_c, SpinFreeWait); STATE_DEFINE(dAcObjGirahimuKnife_c, FreeWait); STATE_DEFINE(dAcObjGirahimuKnife_c, Attack); STATE_DEFINE(dAcObjGirahimuKnife_c, AttackEnd); STATE_DEFINE(dAcObjGirahimuKnife_c, Return); STATE_DEFINE(dAcObjGirahimuKnife_c, Hit); STATE_DEFINE(dAcObjGirahimuKnife_c, CircleWait); void dAcObjGirahimuKnife_c::initializeState_Wait() {} void dAcObjGirahimuKnife_c::executeState_Wait() {} void dAcObjGirahimuKnife_c::finalizeState_Wait() {} void dAcObjGirahimuKnife_c::initializeState_SpinWait() {} void dAcObjGirahimuKnife_c::executeState_SpinWait() {} void dAcObjGirahimuKnife_c::finalizeState_SpinWait() {} void dAcObjGirahimuKnife_c::initializeState_SpinWaitPreAttack() {} void dAcObjGirahimuKnife_c::executeState_SpinWaitPreAttack() {} void dAcObjGirahimuKnife_c::finalizeState_SpinWaitPreAttack() {} void dAcObjGirahimuKnife_c::initializeState_SpinFreeWait() {} void dAcObjGirahimuKnife_c::executeState_SpinFreeWait() {} void dAcObjGirahimuKnife_c::finalizeState_SpinFreeWait() {} void dAcObjGirahimuKnife_c::initializeState_FreeWait() {} void dAcObjGirahimuKnife_c::executeState_FreeWait() {} void dAcObjGirahimuKnife_c::finalizeState_FreeWait() {} void dAcObjGirahimuKnife_c::initializeState_Attack() {} void dAcObjGirahimuKnife_c::executeState_Attack() {} void dAcObjGirahimuKnife_c::finalizeState_Attack() {} void dAcObjGirahimuKnife_c::initializeState_AttackEnd() {} void dAcObjGirahimuKnife_c::executeState_AttackEnd() {} void dAcObjGirahimuKnife_c::finalizeState_AttackEnd() {} void dAcObjGirahimuKnife_c::initializeState_Return() {} void dAcObjGirahimuKnife_c::executeState_Return() {} void dAcObjGirahimuKnife_c::finalizeState_Return() {} void dAcObjGirahimuKnife_c::initializeState_Hit() {} void dAcObjGirahimuKnife_c::executeState_Hit() {} void dAcObjGirahimuKnife_c::finalizeState_Hit() {} void dAcObjGirahimuKnife_c::initializeState_CircleWait() {} void dAcObjGirahimuKnife_c::executeState_CircleWait() {} void dAcObjGirahimuKnife_c::finalizeState_CircleWait() {}