#include "d/a/obj/d_a_obj_god_mark.h" SPECIAL_ACTOR_PROFILE(OBJ_GOD_MARK, dAcOgodMark_c, fProfile::OBJ_GOD_MARK, 0x20A, 0, 6); STATE_DEFINE(dAcOgodMark_c, Wait); STATE_DEFINE(dAcOgodMark_c, Shine); void dAcOgodMark_c::initializeState_Wait() {} void dAcOgodMark_c::executeState_Wait() {} void dAcOgodMark_c::finalizeState_Wait() {} void dAcOgodMark_c::initializeState_Shine() {} void dAcOgodMark_c::executeState_Shine() {} void dAcOgodMark_c::finalizeState_Shine() {}