#include "d/a/obj/d_a_obj_goddess_cube.h" SPECIAL_ACTOR_PROFILE(OBJ_GODDESS_CUBE, dAcOGoddessCube_c, fProfile::OBJ_GODDESS_CUBE, 0x1A6, 0, 3); STATE_DEFINE(dAcOGoddessCube_c, Wait); STATE_DEFINE(dAcOGoddessCube_c, Shot); void dAcOGoddessCube_c::initializeState_Wait() {} void dAcOGoddessCube_c::executeState_Wait() {} void dAcOGoddessCube_c::finalizeState_Wait() {} void dAcOGoddessCube_c::initializeState_Shot() {} void dAcOGoddessCube_c::executeState_Shot() {} void dAcOGoddessCube_c::finalizeState_Shot() {}