#include "d/a/obj/d_a_obj_goddess_statue.h" SPECIAL_ACTOR_PROFILE(OBJ_GODDESS_STATUE, dAcOGoddessStatue_c, fProfile::OBJ_GODDESS_STATUE, 0x24A, 0, 3); STATE_DEFINE(dAcOGoddessStatue_c, Wait); void dAcOGoddessStatue_c::initializeState_Wait() {} void dAcOGoddessStatue_c::executeState_Wait() {} void dAcOGoddessStatue_c::finalizeState_Wait() {}