#include "d/a/obj/d_a_obj_grass_coil.h" #include "c/c_lib.h" #include "common.h" #include "d/a/d_a_player.h" #include "d/a/obj/d_a_obj_base.h" #include "d/col/c/c_cc_d.h" #include "d/col/cc/d_cc_s.h" #include "d/snd/d_snd_wzsound.h" #include "f/f_base.h" #include "m/m_angle.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resmdl.h" #include "s/s_Math.h" #include "toBeSorted/attention.h" #include "toBeSorted/d_emitter.h" SPECIAL_ACTOR_PROFILE(OBJ_GRASS_COIL, dAcOgrassCoil_c, fProfile::OBJ_GRASS_COIL, 0x263, 0, 2); STATE_DEFINE(dAcOgrassCoil_c, Wait); dCcD_SrcCyl dAcOgrassCoil_c::sCylSrc = { /* mObjInf */ {/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0}, /* mObjTg */ {AT_TYPE_SWORD | AT_TYPE_BOMB | AT_TYPE_0x40 | AT_TYPE_SLINGSHOT | AT_TYPE_WHIP | AT_TYPE_ARROW | AT_TYPE_CLAWSHOT | AT_TYPE_0x800000, 0x200111, {0, 0xb, 0x407}, 0x0, 0x0}, /* mObjCo */ {0x29}}, /* mCylInf */ {50.f, 130.f} }; const u32 dAcOgrassCoil_c::sCalcAngleRatio = 5; bool dAcOgrassCoil_c::createHeap() { void *data = getOarcResFile("GrassCoilNormal"); mResFile = nw4r::g3d::ResFile(data); nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("GrassCoilNormal"); TRY_CREATE(mMdl[0].create(mdl, &mAllocator, 0x120, 1, nullptr)); nw4r::g3d::ResMdl mdlCut = mResFile.GetResMdl("GrassCoilNormalCut"); TRY_CREATE(mMdl[1].create(mdlCut, &mAllocator, 0x120, 1, nullptr)); return SUCCEEDED; } int dAcOgrassCoil_c::create() { mSpawnRotY = mRotation.y; mRotation.y = 0; CREATE_ALLOCATOR(dAcOgrassCoil_c); mStts.SetRank(8); mCollider.Set(sCylSrc); mCollider.SetStts(mStts); updateMatrix(); mWorldMtx.YrotM(mSpawnRotY - mRotation.y); mMdl[mCut].setLocalMtx(mWorldMtx); mStateMgr.changeState(StateID_Wait); mCullingDistance = 9000.0f; mBoundingBox.Set(mVec3_c(-100.0f, -50.0f, -100.0f), mVec3_c(100.0f, 200.0f, 100.0f)); field_0x1A8 = 0.0f; return SUCCEEDED; } int dAcOgrassCoil_c::doDelete() { return SUCCEEDED; } const s16 dAcOgrassCoil_c::sEffectRotIncrement = 0xe39; // ~20 degrees int dAcOgrassCoil_c::actorExecute() { if (checkObjectProperty(OBJ_PROP_0x1)) { if (dAcPy_c::GetLink()->mPosition.squareDistanceToXZ(mPosition) > 1000000.f) { return SUCCEEDED; } } if (!mCut) { AttentionManager::GetInstance()->addUnk3Target(*this, 1, 250.0f, -100.0f, 100.0f); } if (!mCut) { bool hitBySlingshot = false; if (mCollider.ChkTgHit()) { if (mCollider.ChkTgAtHitType(AT_TYPE_SLINGSHOT)) { hitBySlingshot = true; } else { mEffectRot.y = mSpawnRotY; for (s32 i = 0; i < 2; i++) { if (i == 1) { mEffectRot.y += mAng(sEffectRotIncrement); } dEmitterBase_c *emitter = dJEffManager_c::spawnEffect( PARTICLE_RESOURCE_ID_MAPPING_485_, mPosition, &mEffectRot, nullptr, nullptr, nullptr, 0, 0 ); if (emitter != nullptr) { emitter->bindShpEmitter(dJEffManager_c::GrassCoil, true); } } mCollider.ClrTgSet(); mCut = true; mSwayAmt = -mAng::d2s(18.0011); startSound(SE_Gcoil_CUT); mCollider.SetR(25.0f); mCollider.SetH(70.0f); mSpawnPos = mPosition; mSpawnPos.y += 30.0f; itemDroppingAndGivingRelated(&mSpawnPos, 0); } } if (hitBySlingshot || (mSwayAmt == 0 && mCollider.ChkCoHit() && dAcPy_c::GetLink()->mSpeed > 0.0f)) { if (!mCut) { mSwayAmt = -mAng::d2s(13.0025); } else { mSwayAmt = -mAng::d2s(2); } mTargetRotY = cLib::targetAngleY(dAcPy_c::GetLink()->mPosition, mPosition) - 0x8000; } } if (mSwayAmt != 0) { s32 _a = 0; mSwayAmt += s16(-mTargetRotX * (0.35f + (0.01f * _a))); mSwayAmt *= 0.85f + (0.01f * _a); mTargetRotX += mSwayAmt; } if (mTargetRotX != mRotation.x) { sLib::addCalcAngle(mRotation.x.ref(), mTargetRotX, 5, mAng::d2s(7), mAng::d2s(1)); } if (mTargetRotY != mRotation.y) { sLib::addCalcAngle(mRotation.y.ref(), mTargetRotY, 5, mAng::d2s(7), mAng::d2s(1)); } updateMatrix(); mWorldMtx.YrotM(mSpawnRotY - mRotation.y); mMdl[mCut].setLocalMtx(mWorldMtx); if (!mCut) { mCollider.SetC(mPosition); dCcS::GetInstance()->Set(&mCollider); } return SUCCEEDED; } const float dAcOgrassCoil_c::sSqDistThreshold = 1000000.f; const u32 dAcOgrassCoil_c::lbl_268_rodata_4C = 2; int dAcOgrassCoil_c::draw() { drawModelType1(&mMdl[mCut]); return SUCCEEDED; } void dAcOgrassCoil_c::initializeState_Wait() {} void dAcOgrassCoil_c::executeState_Wait() {} void dAcOgrassCoil_c::finalizeState_Wait() {}