#include "d/a/obj/d_a_obj_guard_log.h" SPECIAL_ACTOR_PROFILE(OBJ_GUARD_LOG, dAcOguardLog_c, fProfile::OBJ_GUARD_LOG, 0x1F4, 0, 2); STATE_DEFINE(dAcOguardLog_c, Init); STATE_DEFINE(dAcOguardLog_c, Wait); STATE_DEFINE(dAcOguardLog_c, Shake); void dAcOguardLog_c::initializeState_Init() {} void dAcOguardLog_c::executeState_Init() {} void dAcOguardLog_c::finalizeState_Init() {} void dAcOguardLog_c::initializeState_Wait() {} void dAcOguardLog_c::executeState_Wait() {} void dAcOguardLog_c::finalizeState_Wait() {} void dAcOguardLog_c::initializeState_Shake() {} void dAcOguardLog_c::executeState_Shake() {} void dAcOguardLog_c::finalizeState_Shake() {}